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Server Clicker — Devlog

Development history & upcoming features

v1.2 24.02.2026
What changed
  • Save system replaced — single backup slot upgraded to 3 independent save slots with a Save/Load modal
  • Reset bug fixed — resetting no longer re-saves via the beforeunload event when auto-save is on
  • Game moved to games/clicker/serverClicker.php — now a standalone game, not part of a redesign
  • Rack to Riches created as a separate new game in games/rack to ritches/ — see its own devlog here
Coming next

Server Clicker continues as a standalone game. New mechanics and improvements coming later.

v1.1 23.02.2026
What changed
  • Mobile layout — three-tab navigation (Game / Menu / Upgrades) for small screens
  • Save system — auto-save every 5 seconds (can be toggled on/off in the menu)
  • Manual save button in menu with "Game Saved ✓" toast notification
  • Backup save slot — manual save also writes a snapshot you can revert to
  • Load Backup button to restore from the last manual save
  • Reset button with confirmation modal to prevent accidental progress wipes
  • Project reorganised into folders: assets/, games/, devlogs/, includes/, lang/
  • Deploy script updated to work over Tailscale (works from any network)
Coming next

Full game mechanics overhaul — new hardware types, cooling system, power management, and much more!

v1.0 22.02.2026
What changed
  • First devlog!
  • Basic server clicking mechanic
  • Convert button — turns compute into credits
  • Two working upgrades: Basic Server (+click power) and Rack Server (+compute/sec)
  • Auto-tick every second for passive compute income
  • Header displays compute, credits and server count
Coming next

Big mechanics overhaul — new hardware types, cooling system, power management, day/night cycle and much more coming soon!

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